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The World's First and Only Instant Play Game.
A game for Education and Training.
Gamescapes is a augmented synthetic, multiple use, role-playing game. It is like traditional games where players have characters in a mythical or alternate setting. The players direct their actions while being entertained and learning from the results. Because Gamescapes is digital, games start instantly and the compute handles most of the planning and rules. The game host interprets the rules and consults already planned encounters and events while players compete together for achievements in a quest. What makes Gamescapes different is that it has been designed for training and education. It is a package of easy to use tools that automates most procedures. It's generic design allows it to works alone or as an adjunct to other systems and types of games. The host is assisted in the Gamescapes rule system, in character generation, and in plot development. Players need no knowledge of the rules before-hand.
A typical game involves the host making introductions, making sure everyone is comfortable, and telling them that the game has begun. Very soon players become familiar with the setting and understand how to play. Rules come into effect as players engage in the game world. These are simple such as how to pause the game and aspects of their character's mental and physical qualities. As players engage with the game they soon learn about the game world and how to use their items and skills During and after the game the host reads the results of Gamescapes displays and provides feedback on progress and dangers and on the team dynamics.
Tactically in game time is measured in 5-second-rounds. Players take turns in either asking a question or performing a game action. The software is prior coded to use aggregate variables and probability to determine initiative and chance of success or failure, while the player makes decisions or waits in their turn. Partnerships can be formed in teams or a player can choose to act on their own. Players aim to have their characters gain from experience as they discover and complete quests. What makes it fun is that players will often perceive ways of thinking and make choices unchecked by ordinary circumstances.
A Gamescapes game can be integrated into other popular games. A well known trading board game for example allows you to buy houses as pieces but gives limited options. With Gamescapes the options become operationally infinite. Users can take a game like chess into another realm that enables players to choose to turn their board game's house piece into a virtual delicatessen or nursery. Forget the get out of jail card when you can break out of it. Avoid checkmate by having the black knight fight it out with white castle. A popular board game, a classic film, or novel, can become the starting block for a leap into a deeper awareness and a far more complex and rewarding experience.
Richard Patterson. 2015
Gamescapes is a augmented synthetic, multiple use, role-playing game. It is like traditional games where players have characters in a mythical or alternate setting. The players direct their actions while being entertained and learning from the results. Because Gamescapes is digital, games start instantly and the compute handles most of the planning and rules. The game host interprets the rules and consults already planned encounters and events while players compete together for achievements in a quest. What makes Gamescapes different is that it has been designed for training and education. It is a package of easy to use tools that automates most procedures. It's generic design allows it to works alone or as an adjunct to other systems and types of games. The host is assisted in the Gamescapes rule system, in character generation, and in plot development. Players need no knowledge of the rules before-hand.
A typical game involves the host making introductions, making sure everyone is comfortable, and telling them that the game has begun. Very soon players become familiar with the setting and understand how to play. Rules come into effect as players engage in the game world. These are simple such as how to pause the game and aspects of their character's mental and physical qualities. As players engage with the game they soon learn about the game world and how to use their items and skills During and after the game the host reads the results of Gamescapes displays and provides feedback on progress and dangers and on the team dynamics.
Tactically in game time is measured in 5-second-rounds. Players take turns in either asking a question or performing a game action. The software is prior coded to use aggregate variables and probability to determine initiative and chance of success or failure, while the player makes decisions or waits in their turn. Partnerships can be formed in teams or a player can choose to act on their own. Players aim to have their characters gain from experience as they discover and complete quests. What makes it fun is that players will often perceive ways of thinking and make choices unchecked by ordinary circumstances.
A Gamescapes game can be integrated into other popular games. A well known trading board game for example allows you to buy houses as pieces but gives limited options. With Gamescapes the options become operationally infinite. Users can take a game like chess into another realm that enables players to choose to turn their board game's house piece into a virtual delicatessen or nursery. Forget the get out of jail card when you can break out of it. Avoid checkmate by having the black knight fight it out with white castle. A popular board game, a classic film, or novel, can become the starting block for a leap into a deeper awareness and a far more complex and rewarding experience.
Richard Patterson. 2015
Gamescapes has been used by the host previously in a proprietary module ‘It by Gaslight’ This simulation of the era of the Whitechapel murders was used to help solve the mystery of who was Jack the Ripper.
ABN: 56668295728